

Sand plays a central role in the world of Atlas Fallen. However, there are a few issues that threaten to bog down the experience. The various moves you can perform feel smooth, and the camera is controlled well enough to keep up with fast-paced action scenes. Though the game draws inspiration from other well-established franchises, Atlas Fallen does enough things I've never seen before to be considered fresh. A great blend of exploration and pure combat, Atlas Fallen delivers on its promise by giving players a wide variety of ways to take down their foes and traverse its diverse biomes. It’s intended to make you perform a delicate balancing act between being powerful and fragile in each fight you get yourself into.Hunt massive creatures in bouts of flashy combat in Atlas Fallen, a game that takes the best elements of RPGs and tactical shooters to forge a unique, intense experience. There is a downside however the higher your momentum bar gets, the more vulnerable to taking damage you are. Once you build up to a certain section of the bar, more attacks get unlocked, leading you to be rewarded for your aggressive playstyle, with new ways to deal damage. You don’t use the contents of this bar for ultimate attacks or as AP for special moves, however, instead it works in a uniquely passive, but integral way. In order to encourage a front-foot approach, a momentum bar fills up which each successive attack you make.

From what I could see, the action looked satisfyingly fluid and face-paced, especially when compared to the more deliberate combat of Deck 13’s previous outings with The Surge series. It’s quick-hitting and packs a mighty punch, but is only really designed to be effective in one-on-one encounters, making it ideal for those big bosses you’ll likely face.
